Hello dear readers! Today we continue the format in which we argue about various board games, events, companies, and so on. Today we are going to argue about the Jetpack Joyride game. And we hope that we can help you make a decision about whether to invest in this game or not. Everyone will have 5 attempts to prove their position.
- A game for everyone. Simple rules and striking visual style do the trick. This game can be played with absolutely any squad. This is essentially a pleasant speed game that can be interesting both for those who have never played anything in their lives, for those who love only simple games, and for board players with experience who are used to large and cumbersome games. Potentially Jetpack Joyride is a great filler for everyone.
- The name of the publisher. This company has already made one very solid project that received great reviews from players and the press – Vikings Gone Wild. In addition, the authors will soon release one of the most unusual projects among board games Chronicles of Crime, which uses VR technology, and was able to raise a rather substantial 800 thousand dollars during the fundraising campaign on Kickstarter. These guys know exactly how to make a non-trivial product that everyone can enjoy. Trust them.
- Entourage. The game is made in a beautiful style that completely repeats the original mobile game. Everything from the basics to the little things is imbued with the spirit of Jetpack Joyride. At the same time, everything is done without frills and without unnecessary overload.
- Price. Overall, an excellent price for a filler of $ 25, which is significantly lower than many games of this genre. Yes, of course, you need to pay for delivery, but it shouldn’t be very high. As for the more advanced versions, the price tag for them also seems more than adequate, since the amount of content offered for this money is more than decent.
- Gameplay. What was especially pleasing was the gameplay, which, to one degree or another, still tries to overlap with the original. Yes, it’s not 1-in-1, but it does give that sense of time and the high cost of error that mobile Jetapck Joyride has. And putting the figurines at speed looks quite fresh and original, unlike many other projects that periodically appear on Kickstarter.
- The transfer of mobile applications “to the table” is an inevitable thing in modern realities. However, you should not overestimate these games – most mobile games are rudely elementary – built on chance and / or donation, they are simply killers of your time and device battery. This is exactly the “mobile brother” of the game under discussion. The desktop wants to appear smarter, but alas, it is not. A straightforward gameplay with simple mechanics is all that awaits you under the lid of the game box
- And it’s not even about simple rules – there are a huge number of “easy to learn – hard to win” games, but in this case the authors, setting the age limit of 8+, apparently meant that the players should be able to read what is written on the goals games. But do not hesitate – this limit can be safely changed to 3+ – parents will read the rules and goals aloud, and the game mechanics are mastered by children in 5 minutes. Obviously, with this approach to the gameplay, there is no question of any depth of the game.
- So, let’s take a closer look at the mechanics of the game. Players solve a puzzle on their tablets, making it out of plastic tiles, which are pulled in a race from the heap in the middle of the table. This is, in fact, everything that is stated in the rules – let’s throw the decorative details aside, leaving only the mechanisms. From the above, the obvious follows – the game is extremely conflicting (how to behave if all players grab onto the same tile?), Demanding to … let’s call it age (this game is not for you if your reaction speed is measured by a calendar instead of a stopwatch) well , and, of course, demanding on the number of games played – a beginner has no chance in front of an experienced player
- We should also say about the solo – game mode. Judging by the description, this is the quintessence of a mobile game in a tabletop presentation. The basic rules of the game do not change, the player’s board and the composition of the tiles lying in the middle of the table change. No timers, no additional conditions – pure push your luck as it is. The final scoring does not mean anything – except, of course, your luck with the initial alignment.
- In the end, as always, about the price. The authors offer us a varied selection of awards in the project – from $ 25 to $ 69. There is probably no reason to discuss awards that are more expensive than $ 25 – the fans of the game have probably determined for themselves exactly what amount they are ready to part with; everyone else just has to decide for themselves if they want to spend $ 25 (shipping not included) on a tabletop domino / solitaire hybrid?
- Puzzle through labs use tiles to Mark your path through the lab!
- Explore and score avoid obstacles and collect as many Coins as possible!
- Gear up and win complete various missions and equip the coolest gadgets for your next runs!
Batman: Gotham City Chronicles
Hello dear readers! Today we (falconoidner and ArBjorn) are going to argue about Batman ™: Gotham City Chronicles. One of us thinks that the game will turn out to be very cool, and the other, vice versa. Everyone will have 5 attempts to prove their position.
- Fans of zombicide, Deep Darkness and similar games – pay attention! Before you – a completely new, pumped on the very “I do not want” ameritresh, where everything is as you love, and moreover – an overlord! This means not only a co-op, but also a screamish in one box!
- Batman can not be ugly or poor quality – the components in this game are simply great. It’s great that the trend of making tablets out of plastic has not spared the game – the overlord’s plastic tablet is beautiful. Perhaps the trend will become a tradition over time?
- Mechanics. It is here, and believe me, it’s absolutely not bad – judging by the let-play, it’s really not just a dysomet – you have to think in the game, being on either side – resource management here is not just words.
- One more point about mechanics. A logical waste of resources, 3-D landscape on the map is not a decoration, but a detail played out by mechanics, the placement of figures on the field, unique abilities, two types of use mechanics, one of which looks exactly like using abilities in an RPG – everything speaks for the fact that that the game has every chance, if you do not bypass Sword & Sorcery, then definitely stand next to him.
- And one more point about performance – the miniatures in the game are wonderful. They can be seen in the let-play both already painted and in their original form – all the characters are recognizable, all the big figures are beyond praise … And in general, the game has collected almost 3 million in 2 days! What are you waiting for?
- The game hasn’t changed much. Many authors have long noticed that the same game can be sold in different settings. Here is exactly the same story. The game relative to Conan has undergone a minimum of changes and is rather just a “skin” for the first game than a full game.
- Price. Of course, the authors have bent the price of the game and will obviously ask for a lot more money for its delivery (according to various forecasts, about $ 150-200).
- Buy the entire set. The authors made the game a Kickstarter exclusive. This means that if you do not buy something for the game now, then you will never buy it. At the same time, the add-ons are built in such a way that even a seemingly completely useless add-on with a Batmobile will have to be bought because of the additional tiles of the terrain map.
- Playing field. It’s generally ridiculous when such a small playing field is put into a game at such a price, thereby killing the variability of the gameplay, and limiting it to a small number of map options.
- An attempt to drive a fan service. The game is replete with fan service and this largely captivates Batman fans. However, there is a feeling that the game can be rather weak, and fan service is the main thing that will be in it.
Hello dear readers! Today we continue the format in which we argue about various board games, events, companies, and so on. Today we are going to argue about the game Skull Tales. And we hope that we can help you make a decision about whether to invest in this game or not. Everyone will have 5 attempts to prove their position.
- For a long time there was no such “weighty” cooperative game on the horizon. Is that Robinson Crusoe can compete with the fullness of components with Skull Tales: Full Sail! At the same time, Robinson cannot boast of plastic miniatures of heroes and villains, plastic coins in the form of doubloons and plastic jewelry – what a pirate game without gems!
- The gameplay of the game, like the box with components, also looks “weighty”. Three phases of the round, each of which is a full-fledged game – well, the right word, when you start to disassemble, say, the Adventure phase and see the whole variety of places of your travels – there are islands, caves, and even abandoned temples (Indian, apparently) – you will involuntarily ponder – and yet it looks like an almost full-fledged, independent game!
- Pay attention – there are as many as 12 characters in the box with the game, which obviously has a great effect on replayability. In addition, the game is positioned as a “semi-cooperative”, which, of course, will also force fans of this genre to get the box off the shelf more often. In general, the semi-co-op genre, as opposed to fully co-op games, forces players to be more creative in the gameplay – is this the reason why this genre is so popular among game publishers?
- About the price. Let’s count – 50 miniatures, 200 tokens, 300 cards, tablets, tiles of playing fields … and also “golden doubloons”, “jewels” and so on and so forth – everything that is indicated in the stretch goals – $ 106 for such a hefty purchase does not look so unbearable amount.
- And finally. The first two Kickstarter pledges are upgrades for the first release of the game, released three years ago. The publishers could well not have introduced this into the project – let the owners of the old game buy a new box – however, they treated their old customers humanly, giving them the opportunity to “pump” the game. Such an act deserves respect. Well, one more plus on this list.
- This game is a reissue of Skull Tales that was released several years ago. A distinctive feature of that game was a complete lack of ideas and poorly tailored gameplay. She was like the infamous Myth, but the demand was much lower, so the failure was not so deafening. It is hard to believe that something will change now.
- Zero. There are exactly so many new ideas in this game. An absolutely typical cooperative game, which has absolutely nothing behind the soul, many compare it to Descent. Perhaps this is so, but rather this game looks like Descent from AliExpress. Everything seems to be in place, but at the same time it does not give those sensations.
- Weak work of the artist. From the point of view of graphic design, everything in the game is absolutely typical, nothing unusual. It seems that everything was just pulled from various cliparts.
- Miniatures. Continuing the design theme … the miniatures look downright dumb. In that sense, it is not scary, but very ugly. It’s clear that WIP, but so far everything is pretty bad and ugly.
- Bad retail. The first edition of the game practically did not go to retail, putting only 5 copies on the miniaturemarket. A similar situation is expected here, so if the game is interesting, then you have to invest now. For there is a possibility that, as a result, it will become an exclusive KS.
- Pirate Dungeon Crawl!
- 52 miniatures!
- over 380 cards!
- Full Story Campaign!